I ran around San D'oria for a little while and ran a few fetch quests -- these little errands are a cute diversion when you only want to play a short session, and they build toward higher status with the town's merchants and can inspire lower prices for you at the shops.
The Mithra working at the tanner shop requested three sheep skins, so I set out alone into the wilds. It took a long time before I could even
find the sheep, and I quickly realized they weren't going to be fluffy little pushovers. I was too wary of taking them on alone, so I wandered around and fought Scarab Beetles and lower-level Orcs until I reached Lv. 8.
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| My taru nukes an ill-fated orc who wandered into view. |
I was ready to quit when Chris, the co-worker who convinced me I needed to play this game, invited me to join a party he was putting together. He's playing an Elvaan White Mage and had gathered a Summoner, a Warrior or two, and a Red Mage. I met them at one of the outposts dotting the landscape and we set out for a plateau region and lots of leveling up.
"I need sheep skins if we fight any," I said.
"I have two," Chris said, offering to give them to me. "We'll find you another one while we're out here."
"Cool."
I'm still learning party dynamics, but it works something like this. You have your warrior-types who're called "tanks." They're in the party to stay out front and take the heavy damage from an attacking monster. If a monster's attention turns to another player, the tank provokes the monster into attacking him again. Thieves slip in and steal items from the distracted beast. Your spellcasters stay outside the fray; white mages cure the tanks while black mages (aka "nukers") deal heavy damage from a distance. Red mages serve as backup healers and cast enfeebling magic to poison or paralyze the monster. Everyone has a role in a balanced party, and more experienced players will bitch you out if you try to do something you shouldn't. A black mage who keeps trying to physically strike a monster is not going to get many invitations to party.
Chris and I took positions on a low hillside while he sent the tanks to scout for beasts and bring them closer to us. We fought some extremely tough crabs whose shells resisted most of my spells.
I started to see why experienced players get mad at newbies. Our tanks were often slow to provoke the monsters. In two or three battles I pissed off the monster with a spell and saw it turn and charge right at me while the tanks stood there and gawked before they remembered to distract it.
"Provoke," Chris told them repeatedly. "Learn how to use it."
Most of the party had to leave for work and sleep, until the party was reduced to me, Chris, and a warrior. We ended up in some high rocky pass for an hour or so. One of the goblins dropped a scroll with the spell "Bind" on it. Woo-hoo! Now I can keep monsters rooted to one spot so they can't get me. We also took on sheep until I received my third skin.
Chris started leading us back to San D'oria, but the warrior and I died on the way when some superstrong Orc wiped us out. I respawned back at the outpost, said my goodnight, and logged out after asking Chris how'd I'd done.
"Fine," he told me. "Good work."
I have to turn in those sheep skins tomorrow.
I think I'll be staying in San D'oria for awhile. I'll gain plenty of experience by hanging out with Chris.